drsalvatore
Case file Roblox interfaces Examined 2026

dr.salvatore — Roblox UI/UX designer, scripter and graphic designer

Roblox UI/UX design, Luau scripting and graphic design — one practice, three examinations.

  • Surfacegraphic design
  • PulseUI/UX & motion
  • SkeletonLuau scripting
07 specimens on file
Scroll to begin the examination

01 Examination

Every interface has a surface, a pulse and a skeleton.

Surface graphic design

What a player reads in half a second. Shape, hierarchy, colour and the art inside the frame — legible on a phone, in the middle of a fight.

  • Read time target< 0.5 s
  • ContrastOutline + shadow on any world
  • TypeFredokaOne · Roblox library

Specimen built for this page · HTML/CSS, mapped to Roblox instances · Luau shown is a reference sketch of the same behaviour

02 The chart

Seven specimens.
Loud to quiet.

From a candy-bright simulator shop to a combat HUD running in a live server. Each keeps its own art direction — the room around it stays black.

    In-engine
    Captured running in a Roblox server.
    Concept
    Designed interface, not shown running in a live game.
    Browser demo
    Interactive recreation in this page. The behaviour is real; the code is HTML/JS, not Roblox.

    03 Practice

    Design, behaviour, implementation.
    Take one — or all three.

    A · Surface

    Graphic design

    Icons, item art, frames, buttons, currencies and logos — the pieces an interface is made of, drawn to survive any game world behind them.

    B · Pulse

    UI/UX design

    Flows, HUDs, menus, shops and inventories. Laid out for thumbs as well as mice, around Roblox's topbar and mobile controls.

    C · Skeleton

    Scripting

    Luau UI controllers: state, tweens and input across devices, wired to the server so what players see is what's true.

    04 Consult

    Send me the screen that's holding your game back.

    A new interface, a redesign, or the one menu that never felt right. Tell me about your game and what you need.

    dr.salvatore00:00